The purpose of this project is to analyse the proper technical technique to the outrigger canoe paddling movment. One aspect of this analysis might be to embed acceleramoters in the top and bottom portion of the paddle to capture the X, Y, Z locations over time in order to animate the 3D paddler from real world data.
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Credit for the Paddler modeling & rigging goes to JP Bouza
The purpose of this project is to illustrate the geological development of the island of Oahu. It will include the raising and forming of the Waiane mountain range and then the raising and forming of the Koolau mountain range, which will enventually for the valley between the two mountain ranges (thus the single island of Oahu). I plan on showing some of the geological devolpment of some well known landmarks such as: Diamond Head, Punchbow, Haunauma Bay, Salt Lake. I would also like to illustrate the dramatic landslide that formed and shaped the Windward side of Oahu that we see today.
At this point I am having difficulty directly importing DEM's (digital elevation maps) into Blender. One work around has been to use Bryce and export the file as a .dxf which will import into Blender.
Great tutorial (actually a self-directed course) for Blender from Neal Hirsig Tufts University(last edited: 5-29-08)
Ocean tutorials by Colin Lister of the "Cog Project" 
Joe's first waves made in Blender (click for new window)
I have also used Bryce 5.5 (download site) which is a a open source product with some success.
For more information go to Bryce (DAZ web site for paid upgrade). Here is a cheatsheet I made for Bryce (click here) (.pdf)