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Perl and CGI for the World Wide Web
Google Apps: The Missing Manual
Google Apps: The Missing Manual teaches you how to use three relatively new applications from Google: "Docs and Spreadsheets", which provide many of the same core tools that you find in Word and Excel; and Google Calendar and Gmail, the applications that offer an alternative to Outlook. This book demonstrates how these applications together can ease your ability to collaborate with others, and allow you access to your documents, mail and appointments from any computer at any location. Of course, as remarkable as these applications are, Google's office suite is definitely a work-in-progress. Navigating what you can and can't do and — more importantly — understanding how to do it isn't always easy. And good luck finding enough help online. Google Apps: The Missing Manual is the one book you need to get the most out of this increasingly useful part of the Google empire. This book: Explains how to create, save and share each of Google's web-based office applicationsOffers separate sections for Docs and Spreadsheets, Google Calendar, and GmailDemonstrates how to use these applications in conjunction with one anotherGives you crystal-clear and jargon-free explanations that will satisfy users of all technical levelsMany of you already use Gmail, but do you know its full potential? Do you know how you can increase its power by using Gmail with Doc and Spreadsheets and Google Calendar? You'll find out with Google Apps: The Missing Manual. You'll also come to understand why large corporations such as General Electric and Proctor & Gamble are taking a long, hard look at these applications. Building Wireless Sensor Networks: with ZigBee, XBee, Arduino, and Processing
Radio networking is creating revolutions in volcano monitoring, performance art, clean energy, and consumer electronics. As you follow the examples in each chapter, you'll learn how to tackle inspiring projects of your own. This practical guide is ideal for inventors, hackers, crafters, students, hobbyists, and scientists. Investigate an assortment of practical and intriguing project ideasPrep your ZigBee toolbox with an extensive shopping list of parts and programsCreate a simple, working ZigBee network with XBee radios in less than two hours — for under $100Use the Arduino open source electronics prototyping platform to build a series of increasingly complex projectsGet familiar with XBee's API mode for creating sensor networksBuild fully scalable sensing and actuation systems with inexpensive componentsLearn about power management, source routing, and other XBee technical nuancesMake gateways that connect with neighboring networks, including the Internet Beginning Blender: Open Source 3D Modeling, Animation, and Game Design
Beginning Blender covers the latest Blender 2.5 release in depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway. What you’ll learn How to create models using sculpt mode, extrusion modeling, and moreGo beyond playing with color to learn procedural texturing and UV mappingHow to use light and depth of focus to make are realistic-looking modelAdding rigging and realistic animationUsing the compositor for movie mixing and lip-syncing animations How to put the games engine and physics to work to create full-featured gamesWho this book is for This book appeals to all who are starting out in 3D, animation, and games design. It also appeals to those who know about 2D design and photography and would like to expand their skill set. Table of Contents History and InstallationThe InterfaceModelingLighting and Procedural TexturesUV MappingCurves and NURBSBasic Rigging and AnimationAdvanced RiggingMaking MoviesParticles and PhysicsThe Game EngineGoing FurtherCompanies That Use BlenderBlender and GPL Terms of UseGNU Public LicenseOpenContent License Using Google Tools in the Classroom
The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender
Although Blender is free, it's intended for design professionals and others motivated to become 3D artists. The Essential Blender will provide you with the knowledge you need to help integrate Blender into your work and begin to master its powerful creation tools. If you've never tried 3D design before, an introductory chapter will familiarize you with relevant terminology and concepts. If you're already experienced with commercial 3D software, The Essential Blender will get you up to speed with Blender quickly. After a tour of Blender's 3D modeling, animation, and rendering capabilities, you'll learn how best to use Blender for these tasks: Object manipulation and animation Mesh and sculpt modeling and shape animation Materials and texturing (including UV unwrapping) Lighting and rendering Particle animation Character rigging and animation Node-based composition The book is modular in its approach, with each topic addressed independently and accompanied by hands-on tutorial sections. The combined expertise of key members of the Blender community, coupled with the experience of editor Roland Hess, bring you The Essential Blender-the definitive guide to Blender. You'll find a wealth of 3D design information inside that will help you to unlock your artistic potential and get the most out of Blender. Includes a Complete Version of Blender 2.44 on the CD-ROM. Covers Windows, Mac OS X, Linux (x86 and PowerPC), Solaris, FreeBSD, and IRIX. Blender Foundations: The Essential Guide to Learning Blender 2.6
More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums. . Thank you for your interest in Blender Foundations. Focal Press is proud to publish titles that serve the Blender community. Blender Foundations covers the current version of Blender 2.5 and the forthcoming 2.6. Although this book is not affiliated with The Blender Foundation, we recommend that you visit www.blender.org to learn more about the latest on Blender. . A practical, project oriented title on creating high quality 3D art for FREE. Blender is free, Open Source software, which makes it ideal for new users wanting to try 3D with little investment, animation studios looking to increase their capabilities and educational institutions with limited resources in their art departments. . Blender Foundations offers techniques and tools for the complete Blender workflow, demonstrating a real-world project from start to finish. Hands-on insight is even further applied with the companion website which includes source files at all stages so transitioning users can pick and choose via tool/chapter what they want to explore. Making Spatial Decisions Using GIS, Level 4
Introducing Character Animation with Blender
Introducing Character Animation with Blender, 2nd Edition is inspiring as well as educational. A color insert includes sample characters and frames from animations by many of the Blender community's most talented artists, which help to illustrate the impressive potential of the software. JavaScript for the World Wide Web, Fifth Edition
Getting to Know ArcGIS Desktop: The Basics of ArcView, ArcEditor, and ArcInfo Updated for ArcGIS 9
Make: Electronics
—Hans Camenzind, inventor of the 555 timer (the world's most successful integrated circuit), and author of Much Ado About Almost Nothing: Man's Encounter with the Electron (Booklocker.com) "A fabulous book: well written, well paced, fun, and informative. I also love the sense of humor. It's very good at disarming the fear. And it's gorgeous. I'll be recommending this book highly." —Tom Igoe, author of Physical Computing and Making Things Talk Want to learn the fundamentals of electronics in a fun, hands-on way? With Make: Electronics, you'll start working on real projects as soon as you crack open the book. Explore all of the key components and essential principles through a series of fascinating experiments. You'll build the circuits first, then learn the theory behind them! Build working devices, from simple to complex You'll start with the basics and then move on to more complicated projects. Go from switching circuits to integrated circuits, and from simple alarms to programmable microcontrollers. Step-by-step instructions and more than 500 full-color photographs and illustrations will help you use — and understand — electronics concepts and techniques. Discover by breaking things: experiment with components and learn from failureSet up a tricked-out project space: make a work area at home, equipped with the tools and parts you'll needLearn about key electronic components and their functions within a circuitCreate an intrusion alarm, holiday lights, wearable electronic jewelry, audio processors, a reflex tester, and a combination lockBuild an autonomous robot cart that can sense its environment and avoid obstaclesGet clear, easy-to-understand explanations of what you're doing and why Arduino
Sidebars throughout the book point you to exciting real-world projects using the Arduino, plenty of exercises will extend your skills, and "What If It Doesn't Work" sections help you troubleshoot common problems. With Arduino: A Quick-Start Guide, beginners can quickly join the worldwide community of hobbyists and professionals who use the Arduino to prototype and develop fun, useful inventions. Google Sites and Chrome For Dummies
Today, Google is so much more than another word for “search.” Google Sites & Chrome For Dummies shows you how to create great collaborative Web sites with Google Sites and surf the Web with the super-fast Google Chrome browser. Find out how they work with other Google Apps, too. You’ll learn to: Take advantage of free hosting, free tools, and a simple, straightforward interface with Google SitesSet up a Google account or Google Apps accountCreate wiki sites that let coworkers collaborate on projects or keep family members up to dateUse Google gadgets to keep track of projects, manage calendars and documents, or display photosIntegrate documents, spreadsheets, presentations, and other Google Apps into your siteWork with Contact List, Google Talk, and Google Chat, and handle e-mail with GmailDownload and install the speedy Google Chrome browserInstall browser plug-ins, enable offline access to Google Docs, and manage misbehaving tabs You’ll even find instructions and examples to help you plan sites for personal and business use, plus a sample college course site. With advice from Google Sites & Chrome For Dummies, you can make collaboration easy and have the high-speed Web at your fingertips. Perl: A Beginner's Guide
PHP and MySQL for Dynamic Web Sites: Visual QuickPro Guide
PHP for the World Wide Web, Second Edition
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